Installation & Configuration
First, you need to install the scripts required for Qubit Car Crafting to work. After installing these scripts, you can put qubit-carcrafting into your resources folder and run it.
oxmysql / mysql-async
PolyZone - Download here
xsound - Download here
ox_lib - Download Here
ox_target ( Optional for QBCore ) - Download Here
1. Framework Configration
Qubit Car Crafting supports ESX and QB frameworks. If you're using a different framework, unfortunately you won't be able to run Qubit Car Crafting.
Open the config.lua and fxmanifest.lua change framework setttings for your needs
QBCore Settings
If you're using the qbcore framework, you should configure the framework settings in the config as follows
Open config.lua and change these lines
Config.Framework = "QB" -- QB, oldESX, ESX
Config.CoreName = 'qb-core' -- qb-core, es_extended
Config.MenuName = 'qb-menu' -- qb-menu, ox_lib
Config.Target = "qb-target" -- qb-target, ox_target
Config.CustomLicenseColumn = 'license' ESX Settings
If you're using the qbcore framework, you should configure the framework settings in the config as follows
Open config.lua and change these lines
Config.Framework = "ESX" -- QB, oldESX, ESX
Config.CoreName = 'es_extended' -- qb-core, es_extended
Config.MenuName = 'ox_lib' -- qb-menu, ox_lib
Config.Target = "ox_target" -- qb-target, ox_target
Config.CustomLicenseColumn = 'license' 2. Importing Items
All items in car crafting are fully customizable. We have included a few items for crafting a vehicle, but you can change all of these or add any others you want.
If you are using QBCore or OX, you don't need to import the SQL.
QBCore Item Configration
Go to the qb-core folder, open qb-core/shared/items.lua, and add the crafting items line at the bottom
3. Add Item Photos to Inventory
Place the item images you downloaded into the img or images folder of the inventory script you are using.
Setup Finished ๐
Our setup is now complete, and from this point on, our tasks will be related to customizations. qubit-car crafting comes with 3 default craft areas, which cover cars, helicopters, and marine vehicles. If you wish, you can completely remove these areas and add your own types of zones. The image below details what each area is used for.

Red Plane crafting cars spawning with PolyZone function if you are enter this red plane.
Orange Box it's defining height of the red plane.
Green Zone it's defining craftable car positions, must be in the red plane, can be multiple.
Blue Zone it's defining crafted car spawn location.
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